
#TORCHLIGHT GAME PISTOL SPEED FULL#
This post is part of the series: Torchlight GuideĮnter Torchlight, a dungeon full of wonders. The types of damage done by enemies tend to be grouped in different levels, and having a few sets of reserve equipment which are aimed to resist one kind of damage or greatly increase another can really make a difference. In fact, it may be wise to build a collection of armors and weapons which are exceptional in one way or another even if you don’t immediately need them. If you think it doesn’t fit your current situation, then keep it for awhile in the town chest. If you find something that you’re not sure about, try it for a while. Remember - equipment in Torchlight is everywhere, and you have a nice big chest in town. With that said, I recommend trying things out for yourself if you can’t decide. These general tips should help, but there are so many attributes that can be found on equipment in Torchlight that addressing every single one would require a huge guide. You’ll want to have the extra 200 hitpoints when a big fireball comes your way. Ranged combatants are usually hit by spells much more often than melee attacks, and spells can really take a bite out of your health. If you’re usually at range, I think health is best. This generally means you’re taking a lot of hits which means that the per-hit damage absorption and the increase in “glancing blows” which are received has the greatest benefit. I advise going for armor if you’re into heavy melee combat. The best situation is to have both on the same piece of equipment, but that isn’t always possible. Some pieces of equipment will increase your health dramatically, while others have much better armor. HealthĬhoosing between health and armor is a common quandary. There are obvious exceptions, such as a level 5 weapon compared to a level 15, but within reason health and mana stealing is too effective to ignore. This is such a huge boost that I always advise taking a weapon that steals health or mana over one that does not. If you engage a mob of thirty you will have gained 1800 health points by the end of the fight! Let’s say you have a weapon that steals 20 health per hit, and it takes an average of three hits to kill an enemy. Because you’re constantly killing enemies - sometimes twenty or thirty at a time - stealing health and mana from damaging them can result in massive net gains. Health and mana stealing weapons are absurdly effective in Torchlight. One attribute to look for on every weapon you come across is the ability to steal health or mana. It is generally a lot easier to focus on your strengths than your weakness, as well, so I advise picking equipment which further strengthens your best damage abilities rather than trying to make one you don’t use a lot suck less. Likewise, if you’re a Destroyer using standard physical melee attacks you’ll want to take great interest in physical damage stats. You will therefor want to equip items which increase elemental damage.

You use a lot of Ember Shock, which is based on elemental lightening. Let’s say, for example, you’re playing a battle Alchemist. Still, you know what you use and how you play. The three classes in Torchlight gain access to different abilities, but they’re so customizable that there is no simple way to say which items are for which class.

Without a doubt, the most important element in choosing which piece of equipment is best is the character you’re playing.
#TORCHLIGHT GAME PISTOL SPEED HOW TO#
This equipment guide will give a few tips on how to decide what equipment to wear so that you can decide what to save in your personal treasure chest and what to junk. Do you take fire resistance over health steal? Is it better to increase armor or health? However, there are so many stats on many items that it can become hard to determine exactly what is good and what isn’t. New items are constantly dropping, and sometimes they’re really, really cool. Like many Action RPGs, equipment is a huge part of the Torchlight experience.
